Touch Screens VS. Cloud Gaming
Over the past year, I saw gaming companies get involved with cloud gaming. Cloud gaming is considered to be the next streaming platform since more and more people are using phones and tablets to play without the power of gaming PCs or consoles. The topic I wish to bring to light is the limitations in the use of touch screens and touch screen controllers for AAA games. I understand touch screens take months or years to complete with accessible features. Today, Microsoft Xbox cloud gaming is the only company that is making touch screens for their AAA games. However, the Xbox cloud gaming program doesn't allow for the option auto fire, aim, run, or a way for two buttons to be held down with one part of your body or stylus. These are key components to keeping up with the action of the game. In cases where people can't use their own hands or two hands to play, the games are inaccessible. Mobile games have the best controls for touchscreen compared to cloud gaming services. Cloud gaming touch screens are inferior in that they typically do not offer more sophisticated features to allow for single touch maneuvering. Call of Duty Mobile is a great example of a well-thought-out control system as it has auto shoot, aim, and move straight. Allowing someone with limited mobility to access and successfully play the game. My suggestion to all gaming developers is to take into consideration those with limited mobility when creating the control system for the games. Modifications in the controllers would allow more people access to games they want to play.

